Search found 99 matches
- Sun Oct 06, 2013 2:01 am
- Forum: iOS Deployment
- Topic: mobilephotopick iOS7
- Replies: 5
- Views: 3700
Re: mobilephotopick iOS7
I also get the sideways viewfinder problem, under LC 5.5.4. So you are not alone.
- Sat Oct 05, 2013 4:36 am
- Forum: iOS Deployment
- Topic: mobilephotopick iOS7
- Replies: 5
- Views: 3700
Re: mobilephotopick iOS7
I reported the slow "Use Photo" problem as a bug, but it turned out to be due to a coding error. I put the dimensions data in quotes, which is wrong as it then defaults to max size and hence takes some time.
How embarrassing ...
mea culpa
How embarrassing ...
mea culpa
- Thu Oct 03, 2013 7:06 am
- Forum: iOS Deployment
- Topic: mobilephotopick iOS7
- Replies: 5
- Views: 3700
Re: mobilephotopick iOS7
Another problem I have found (on an iPad 3 anyway) is that if the source is "camera", the "Use Photo" button gives no visual feedback when tapped, and takes at least 5 seconds to respond. Whereas under iOS 6 it behaved perfectly.
What to do?
Using LC 5.5.2.
What to do?
Using LC 5.5.2.
- Wed Sep 18, 2013 11:55 am
- Forum: iOS Deployment
- Topic: Shutting down and locking iPad with code?
- Replies: 3
- Views: 2408
Re: Shutting down and locking iPad with code?
Thanks Gerry That is a useful tip, but I gather now that they simply want to stop her resetting a timer that alerts her parents when the time is up. (So I don't actually need a shutdown command after all). I think I will make a simple background timer that can only be accessed via a password. Cheers...
- Wed Sep 18, 2013 10:44 am
- Forum: iOS Deployment
- Topic: Shutting down and locking iPad with code?
- Replies: 3
- Views: 2408
Shutting down and locking iPad with code?
My three-year-old grand daughter is allowed to play with the iPad for a 20-min period limited by some sort of timer app (not sure at this stage what it is as they are overseas). She has worked out how to reset the timer and start again. Modern kids ... I'd like to develop an app that after a certain...
- Fri May 10, 2013 4:56 am
- Forum: iOS Deployment
- Topic: How to detect the end of a video?
- Replies: 4
- Views: 4077
Re: How to detect the end of a video?
Perhaps I should explain why I use mergAV to pick the video and then use a native player rather than the mergAVPlayer. The reason is that in this case I am picking a video from the camera roll, and that path can't be played by the mergAVPlayer but the native iOS player can handle it.
Don
Don
- Fri May 10, 2013 1:33 am
- Forum: iOS Deployment
- Topic: How to detect the end of a video?
- Replies: 4
- Views: 4077
Re: How to detect the end of a video?
Thanks guys
The playerFinished message does the job nicely.
I can't use the AVPlayerItemDidPlayToEndTimeNotification, which relates the mergAV player. I'm only using mergAV to get the path to the video, which I then pass to the native iOS player.
Cheers
Don
The playerFinished message does the job nicely.
I can't use the AVPlayerItemDidPlayToEndTimeNotification, which relates the mergAV player. I'm only using mergAV to get the path to the video, which I then pass to the native iOS player.
Cheers
Don
- Thu May 09, 2013 10:37 am
- Forum: iOS Deployment
- Topic: How to detect the end of a video?
- Replies: 4
- Views: 4077
How to detect the end of a video?
I create a native video player in code and give it a path to a video on the camera roll (using the mergAV external). Then via a transparent button over the screen I can either use the button to toggle pause and play, or set it to stop the video. When I stop it this way, my code deletes the player an...
- Thu Feb 07, 2013 11:28 am
- Forum: Talking LiveCode
- Topic: Detecting a prolonged button press
- Replies: 4
- Views: 2846
Re: Detecting a prolonged button press
That is exactly what I needed.
Thanks again Bernd.
Cheers
Don
Thanks again Bernd.
Cheers
Don
- Thu Feb 07, 2013 11:14 am
- Forum: Talking LiveCode
- Topic: Detecting a prolonged button press
- Replies: 4
- Views: 2846
Re: Detecting a prolonged button press
Thanks Bernd
An elegant solution that works fine. However, I would prefer the processing to start after the 3 secs or whatever, while the mouse is still being held down. Can you see a way to do that?
Cheers
Don
An elegant solution that works fine. However, I would prefer the processing to start after the 3 secs or whatever, while the mouse is still being held down. Can you see a way to do that?
Cheers
Don
- Thu Feb 07, 2013 10:11 am
- Forum: Talking LiveCode
- Topic: Detecting a prolonged button press
- Replies: 4
- Views: 2846
Detecting a prolonged button press
I need to ignore a button press unless it is held for more than a couple of seconds and I tried the following code, which does not work. local tDown on mouseDown send checkMouse to me in 3 secs end mouseDown on checkMouse put false into tDown wait 1 sec if tDown is true then answer "It was held down...
- Mon Jan 28, 2013 2:45 pm
- Forum: iOS Deployment
- Topic: Linking for armv6 failure
- Replies: 6
- Views: 3932
Re: Linking for armv6 failure
Thanks sturgis I have found the problem and it was rather weird. It was associated with the rreMicrophone external version and LC 5.5.3. However, what I was doing was purging memory and then opening another stack that had no externals and it gave the same error so I discounted the external as the ca...
- Sun Jan 27, 2013 10:10 am
- Forum: iOS Deployment
- Topic: Linking for armv6 failure
- Replies: 6
- Views: 3932
Re: Linking for armv6 failure
Further update
I re-installed LC 6.5.3 but no luck.
I re-installed LC 6.5.3 but no luck.
- Sun Jan 27, 2013 9:59 am
- Forum: iOS Deployment
- Topic: Linking for armv6 failure
- Replies: 6
- Views: 3932
Re: Linking for armv6 failure
Update:
I made a simple one-control stack and when saving that as a standalone I got a different message:
Could not open standalone engine file.
Is that more of a clue?
I made a simple one-control stack and when saving that as a standalone I got a different message:
Could not open standalone engine file.
Is that more of a clue?
- Sun Jan 27, 2013 9:52 am
- Forum: iOS Deployment
- Topic: Linking for armv6 failure
- Replies: 6
- Views: 3932
Re: Linking for armv6 failure
Forgot to mention that I am using LC 6.5.3 and I also tried 6.5.2 with the same result.