Search found 15 matches

by rdmiller
Thu Dec 18, 2014 9:28 pm
Forum: CGIs and the Server
Topic: CGI processing + LC + OS X
Replies: 4
Views: 6538

CGI processing + LC + OS X

What is the latest version of the LC engine that can be used with the latest version of OS X to process CGI scripts? Apparently, no LC engine can be used for this purpose with Yosemite.

Thanks,
Richard Miller
by rdmiller
Thu Dec 19, 2013 1:43 pm
Forum: MobGUI
Topic: MobGUI rewritten for both commercial and community
Replies: 9
Views: 8296

Re: MobGUI rewritten for both commercial and community

John, What do you suggest I do for an existing mobile app that uses the previous version of MobGUI to create/manage controls and to resize the app? I'd like to take this app and rework it under LC6.5 to take advantage of LC's resolution independence, while also using the new MobGUI. I'm assuming I n...
by rdmiller
Fri May 25, 2012 2:50 pm
Forum: Android Deployment
Topic: Android/mobGUI/screen sizes
Replies: 1
Views: 2583

Android/mobGUI/screen sizes

I'm stuck. John Craig is apparently not responding to any messages, whether here, directly by email, by support ticket, or via the LC email list. I've been trying to convert a LC ios app (which uses mobGUI) to Android. I was hoping I could just add one custom size of 480x800 to the two iphone/ipad s...
by rdmiller
Wed May 23, 2012 12:36 pm
Forum: MobGUI
Topic: Contacting John Craig
Replies: 3
Views: 4836

Contacting John Craig

Anyone know how to contact John Craig? I submitted a support ticket weeks ago and have posted a question here, but get no response either way.

Thanks.
Richard Miller
rdmiller@together.net
by rdmiller
Fri May 11, 2012 9:55 pm
Forum: MobGUI
Topic: How does MobGui know what screen size to use?
Replies: 0
Views: 2363

How does MobGui know what screen size to use?

I've got a stack built with 3 sizes: iPhone, iPad and custom (480x800). I am testing this in the Android Emulator (on a Mac). I created a virtual device there set to WVGA800. When I run the stack in the emulator, it defaults to kicking in the iPad screen size (which is clearly too large), rather tha...
by rdmiller
Thu May 10, 2012 8:20 pm
Forum: Android Deployment
Topic: Does "go stack" work in Android?
Replies: 1
Views: 2232

Does "go stack" work in Android?

I have an ios app I am trying to get to work in Android. Amongst numerous problems, one fundamental one is that I can't navigate from the opening stack to a second stack. The second was bundled in with the first in the standalone builder; in the "copy files" area. When I get to the line where I want...
by rdmiller
Wed Apr 18, 2012 12:56 am
Forum: iOS Deployment
Topic: in-app purchase problem
Replies: 8
Views: 5497

Re: in-app purchase problem

This here: mobilePurchaseCreate "xxx"

The "xxx" can be any product identifier, but it must be PRECISELY the one you entered in iTunes Connect. See this for more:

http://stackoverflow.com/questions/3605 ... everse-dns
by rdmiller
Tue Apr 17, 2012 10:46 am
Forum: iOS Deployment
Topic: in-app purchase problem
Replies: 8
Views: 5497

Re: in-app purchase problem

Yes, I did get it worked out. The issue I had was an unusual one, which had to do with filling out the Tax form area. Once done, the in-app purchase process worked great. Be sure to set up a test user in iTunes. Log out of the STORE on your device (in Settings), so that you can then log-in to the St...
by rdmiller
Thu Apr 12, 2012 7:09 pm
Forum: iOS Deployment
Topic: Need advice before submitting an iPhone app
Replies: 6
Views: 4166

Re: Need advice before submitting an iPhone app

Dave,

You can use AirLaunch to solve the issue. I believe it is $49, but it works great and makes it easy for others to test your app.

Richard
by rdmiller
Thu Apr 12, 2012 2:57 pm
Forum: iOS Deployment
Topic: Need advice before submitting an iPhone app
Replies: 6
Views: 4166

Need advice before submitting an iPhone app

I'm on the verge of submitting an iPhone/iPad app. All features are working, including in-app purchasing. This app has 3 versions: free, standard version, and a premium version. I want to take advantage of promoting the app by offering free promo codes to reviewers. But I believe those codes can onl...
by rdmiller
Wed Apr 11, 2012 7:17 pm
Forum: iOS Deployment
Topic: in-app purchase problem
Replies: 8
Views: 5497

in-app purchase problem

I'm not having any luck getting in-app purchasing to work in my ios app. The first call I make is: mobilepurchasecreate "itemID" This always returns "1", regardless of which itemID I use. This doesn't seem like a valid result. I've double-checked that the itemID is exactly the same as the one(s) sub...
by rdmiller
Sat Mar 31, 2012 1:24 pm
Forum: Android Deployment
Topic: Freemium
Replies: 1
Views: 2258

Freemium

How are folks handling the free/paid-version issue for Android? My understanding is LC hasn't yet extended the in-app purchase option to Android. Does it make sense to simply make available two different versions of the Android app, letting the user test a free version, then pay for and download a s...
by rdmiller
Thu Mar 29, 2012 12:02 pm
Forum: MobGUI
Topic: ipad simulation
Replies: 1
Views: 2880

Re: ipad simulation

Received this response from John, which appears to have solved the problem. ------------------------- Hi, Richard. Have you clicked the 'Add preOpenCard code to card script' button on every card? If not, then this may solve the problem. You can also select 'Hardware -> Device -> iPad' from the simul...
by rdmiller
Thu Mar 29, 2012 10:51 am
Forum: MobGUI
Topic: ipad simulation
Replies: 1
Views: 2880

ipad simulation

I submitted this to MobGUI support yesterday. No response yet. Trying to complete an app. Any suggestions/workarounds would be great. -------------------- I finished building an app for the iphone, which seems to function properly. Today, I used the option to design it for the ipad as well. I modifi...

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