Search found 49 matches

by neo42
Fri May 25, 2012 2:31 pm
Forum: Animation Engine
Topic: rotating an animation
Replies: 1
Views: 6057

Re: rotating an animation

I think you might be able to do this without animation engine. Might need livecode 5 or higher. In the game class they taught I think we did this. A) setup a button (and give it a starting icon image in step b) b) import a bunch of still image frames of the animation. set one of those images to be t...
by neo42
Wed May 23, 2012 2:23 pm
Forum: iOS Deployment
Topic: what does build type mean in the standalone settings
Replies: 3
Views: 2995

Re: what does build type mean in the standalone settings

Application loader was rejecting my app because of I had futzed around with this drop down. I was trying to build for ipad/iphone @ 3.2 or later on Arm7. I switched it to ipad/iphone @ 3.2 or later on Universal and then it was fine. It was complaining about compatibility of the options between versi...
by neo42
Thu Feb 23, 2012 3:04 am
Forum: iOS Deployment
Topic: How do I stop the iphone from going to sleep?
Replies: 3
Views: 2664

Re: How do I stop the iphone from going to sleep?

Thank you very much! I need to read that thing top to bottom.
by neo42
Thu Feb 23, 2012 3:03 am
Forum: iOS Deployment
Topic: How do I stop the iphone from going to sleep?
Replies: 3
Views: 2664

Re: How do I stop the iphone from going to sleep?

Thank you very much! I need to read that thing top to bottom.
by neo42
Thu Feb 23, 2012 2:35 am
Forum: iOS Deployment
Topic: How do I stop the iphone from going to sleep?
Replies: 3
Views: 2664

How do I stop the iphone from going to sleep?

I want to have my app keep the phone/screen on. The user might not tap on the screen very frequently in this particular app but when they do, they would want the screen to still be on. My app is already out in the app store. It's a number tracking application. You tap to increment numbers and it's r...
by neo42
Thu Jun 23, 2011 3:03 pm
Forum: Getting Started with LiveCode - Complete Beginners
Topic: Is LiveCode for me?
Replies: 6
Views: 4518

Re: Is LiveCode for me?

Perhaps you can still do it. Try something simple like adding a Zoom 2x button and a regular scale button. Put some graphics on there and a couple other things and then when the button(s) is(are) hit change the rectangle of everything to be bigger or smaller (and in some cases, change font sizes). D...
by neo42
Tue May 31, 2011 2:20 pm
Forum: Multimedia
Topic: Syncing Playback of multiple audio files.
Replies: 12
Views: 12296

Re: Syncing Playback of multiple audio files.

There is a full suite of commands and messages to support drag and drop on the desktop. No need to do any calculations on your own. In particular, see the dragStart, dragAction, dragMove, and dragEnd entries in the dictionary. Unfortunately drag and drop is not yet supported on mobile devices. For ...
by neo42
Tue May 17, 2011 11:29 am
Forum: iOS Deployment
Topic: gamekit checkbox in standalone application deployment
Replies: 4
Views: 3923

Re: gamekit checkbox in standalone application deployment

What does the checkbox do?
by neo42
Sat May 14, 2011 9:20 pm
Forum: iOS Deployment
Topic: gamekit checkbox in standalone application deployment
Replies: 4
Views: 3923

gamekit checkbox in standalone application deployment

The iOS page in the standalone application settings configuration shows a checkbox called "gamekit" or game kit".

How do I use that in livecode?
by neo42
Thu May 12, 2011 4:40 pm
Forum: Using Externals
Topic: Franklin 3d - still supported? support iOS?
Replies: 11
Views: 12458

Re: Franklin 3d - still supported? support iOS?

I never knew or forgot that Unity had a good free option, even for selling your product! I might try it out for some desktop stuff in livecode. Also, I might try some 3d CSS transforms or other 3d stuff in the mobile safari in livecode on ios. Currently though, I'm more interested in some 2d game st...
by neo42
Thu May 12, 2011 4:22 pm
Forum: Using Externals
Topic: Franklin 3d - still supported? support iOS?
Replies: 11
Views: 12458

Re: Franklin 3d - still supported? support iOS?

I use Unity pro, but the nice part is you don't need any paid license to start : there is a free (though very complete) version of Unity, which can be used for indie commercial projects. I have been a Unity developer for 6 years, and to my eyes LiveCode and Unity are made for each other. Well... in...
by neo42
Thu May 12, 2011 1:48 pm
Forum: Using Externals
Topic: Franklin 3d - still supported? support iOS?
Replies: 11
Views: 12458

Re: Franklin 3d - still supported? support iOS?

Nice!

Though you also would need a license for Unity I assume.
by neo42
Wed May 11, 2011 2:07 pm
Forum: Using Externals
Topic: Franklin 3d - still supported? support iOS?
Replies: 11
Views: 12458

Re: Franklin 3d - still supported? support iOS?

I did find this just now: http://franklin3d.com/dokuwiki/doku.php?id=franklin:3d:revolution:revolution It appears to be a full 3d engine. While it doesn't look as simple as livecode usually tends to be, it appears to be usable. No mention of iOS. My guess is that the irrlicht engine isn't an iOS thi...

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