Search found 309 matches
- Thu Sep 30, 2010 1:55 pm
- Forum: Multimedia
- Topic: Capturing images from multiple webcams?
- Replies: 7
- Views: 7649
Capturing images from multiple webcams?
Is it possible to capture image data from multiple webcams (basically any cheap USB-connected cameras) simultaneously? (Near-simultaneous would be fine, I'm not worried about the precise definition of the word. ;-) I want to be able to grab a single still image/frame from each camera, as part of a R...
- Tue Mar 23, 2010 2:16 pm
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: Grayed image on the web with the revlet
- Replies: 8
- Views: 5013
Re: Grayed image on the web with the revlet
you could comment out the formattedWidth/formattedHeight part of the script. It would reduce the size of the stack. Hi Bernd - I remember doing this many years ago in SuperCard, setting the pictureData of an image to itself (I forget the exact wording) in order to throw away unnecessary embedded pi...
- Thu Mar 11, 2010 11:37 pm
- Forum: Announcements
- Topic: New widget: Font dialog-box!
- Replies: 3
- Views: 3693
Re: New widget: Font dialog-box!
Alternatively... 1) user select a font from a custom-directory 2) we install that font so we can use it. 3) Set some sample text in that font and capture it as a graphic 4) Uninstall the font, leaving the graphic image of the font on display Untried, don't know if there would be any 'gotchas' with t...
- Mon Mar 08, 2010 11:32 pm
- Forum: Getting Started with LiveCode - Experienced Developers
- Topic: Is revFontLoad result only for Rev?
- Replies: 2
- Views: 2085
Re: Is revFontLoad result only for Rev?
Thanks Mark. Oh well - I was wondering whether I could build myself a general-purpose font manager tool! Seems not.
- Mon Mar 08, 2010 2:42 pm
- Forum: Getting Started with LiveCode - Experienced Developers
- Topic: Playing sound with mouse down
- Replies: 4
- Views: 3466
Re: Playing sound with mouse down
Another angle might be to work with a mouseStillDown handler.
Just a comment, as I think you're already using the best option. But it can sometimes be helpful and educational to think of different ways to get to a desired end result.
k
Just a comment, as I think you're already using the best option. But it can sometimes be helpful and educational to think of different ways to get to a desired end result.
k
- Mon Mar 08, 2010 12:10 pm
- Forum: Getting Started with LiveCode - Experienced Developers
- Topic: Is revFontLoad result only for Rev?
- Replies: 2
- Views: 2085
Is revFontLoad result only for Rev?
If I use revFontLoad to add a font to the list of what's available within a Rev stack this works perfectly. But in my tests the loaded font isn't available to other apps, even if they are launched after the Rev stack loads the font. Is this how it works?
k
k
- Fri Mar 05, 2010 10:29 am
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: Grayed image on the web with the revlet
- Replies: 8
- Views: 5013
Re: Grayed image on the web with the revlet
Make sure that you import the picture as a control, rather than referenced: File menu/Import as Control/Image File... Thanks, this did the trick for me. One question: is it possible to script the 'conversion' of a big set of graphics from file-referencing things to controls if they are already in a...
- Mon Mar 01, 2010 9:42 pm
- Forum: Talking LiveCode
- Topic: QTVR's in revlets
- Replies: 14
- Views: 7982
Re: QTVR's in revlets
I hope people don't mind me going a bit deeper on this. It is an area that I've been involved with for some time, and I really *would* like to be able to do this stuff in Rev - without relying on something that's very likely to be heading towards EOL. Quicktime is such a core technology in Apples se...
- Mon Mar 01, 2010 7:25 pm
- Forum: Talking LiveCode
- Topic: QTVR's in revlets
- Replies: 14
- Views: 7982
Re: QTVR's in revlets
I hope Rev will figure out how to play QTVR natively in a revlet A reasonable wish. Sadly, it looks like QTVR's time has passed. This media doesn't work at all in Win7 64bit and it isn't supported by QuickTime X. If you install Snow Leopard (Mac OS X 10.6) you'll need QuickTime 7 as well in order t...