Search found 421 matches
- Sat Dec 13, 2014 4:20 pm
- Forum: Talking LiveCode
- Topic: LiveCode Community Open Source Apps
- Replies: 8
- Views: 6163
Re: LiveCode Community Open Source Apps
I think you're looking for RevOnline, which is currently in the process of being re-vamped. http://forums.livecode.com/viewtopic.php?f=67&t=20566&start=30&hilit=project+broken+samples In the meantime, you could always post it here in the forums, and maybe also send it off to http://livecode1001.blog...
- Sat Dec 13, 2014 2:10 pm
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: Help with calculating answer from Field inputs [SOLVED]
- Replies: 19
- Views: 10266
Re: Help with calculating answer from Field inputs
These stacks are a great resource:
http://www.hyperactivesw.com/revscriptc ... ences.html
The Time and Date stack should help.
--Sefro
http://www.hyperactivesw.com/revscriptc ... ences.html
The Time and Date stack should help.
--Sefro
- Fri Dec 12, 2014 4:29 am
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: This should be simple
- Replies: 5
- Views: 3002
Re: This should be simple
Unless you *need* the new features included in LC 7(mainly unicode related), I'd say it might be worth a shot to download LC 6.7 and see if it works from that version.
http://downloads.livecode.com/livecode/
If that doesn't work, I'm sure someone else will be of more assistance.
Good Luck,
--Sefro
http://downloads.livecode.com/livecode/
If that doesn't work, I'm sure someone else will be of more assistance.
Good Luck,
--Sefro
- Fri Dec 12, 2014 4:21 am
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: This should be simple
- Replies: 5
- Views: 3002
Re: This should be simple
For what it's worth, this script works as expected when deployed to android from LC 6.7. So the script theoretically should work the same way for iOS. Posting which OS version and LiveCode version you are using may be helpful as well...
- Thu Dec 11, 2014 5:53 pm
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: Kids Counting Game - How to Increment
- Replies: 7
- Views: 4846
Re: Kids Counting Game - How to Increment
I highly recommend you go through these stacks in order, it should get you up to speed in no time: http://www.hyperactivesw.com/revscriptconf/scriptingconferences.html There's also: http://livecodesupersite.com/tutorials.html Which has many of the tutorials from the main LiveCode site, just laid out...
- Mon Dec 08, 2014 11:09 pm
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: Intersect - Again
- Replies: 4
- Views: 2560
Re: Intersect - Again
It looks like the if/then statements are not set up properly in your "confiscated" handler. Maybe something like this will work: command confiscated if intersect(image"rthand1.gif",image"phone.gif","pixels") then go to last card exit confiscated end if if intersect(image"lfthand2.gif",image"phone.gi...
- Sat Dec 06, 2014 10:31 pm
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: Kids Counting Game - How to Increment
- Replies: 7
- Views: 4846
Re: Kids Counting Game - How to Increment
I should have mentioned, those scripts also assumed that your images had been imported. These scripts below will work for referenced images, they assume that your stack file is in the same directory as your image files. Still named 0.png through 9.png. The image area in these scripts is named "numbe...
- Sat Dec 06, 2014 7:44 pm
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: Kids Counting Game - How to Increment
- Replies: 7
- Views: 4846
Re: Kids Counting Game - How to Increment
There's probably 100 ways to do this with LiveCode, 8) here's one: This script assumes that you have 10 images named 0.png through 9.png, and that only one of these images is visible. Add 1 button: on mouseUp repeat with x = 0 to 9 if the visible of img (x&".png") is true then hide img (x&".png") if...
- Fri Dec 05, 2014 6:59 pm
- Forum: Android Deployment
- Topic: how to figure out why one apk test works and the other not
- Replies: 7
- Views: 4772
Re: how to figure out why one apk test works and the other n
I have all but stopped using the "play audioclip" command, and switched to player objects for desktop/ide and mobileplaysoundonchannel for mobile. Glad you got it all sorted.
- Thu Dec 04, 2014 11:20 pm
- Forum: Android Deployment
- Topic: how to figure out why one apk test works and the other not
- Replies: 7
- Views: 4772
Re: how to figure out why one apk test works and the other n
It doesn't look like aiff is a valid format for android, maybe that is the issue?
http://developer.android.com/guide/appe ... rmats.html
http://developer.android.com/guide/appe ... rmats.html
- Thu Dec 04, 2014 4:38 pm
- Forum: Android Deployment
- Topic: Video on Android
- Replies: 5
- Views: 4182
Re: Video on Android
I've read that Nexus 7 devices have trouble with .wmv files. Have you tried converting it to a different format?
- Wed Dec 03, 2014 5:29 pm
- Forum: Getting Started with LiveCode - Experienced Developers
- Topic: Server problem
- Replies: 2
- Views: 2296
Re: Server problem
I'm not sure about plesk, but I followed this guide last night, and was able to get it all working properly on a Dgital Ocean Ubuntu 14.04 droplet. http://activethought.net/setting-livecode-server/#more-165 also, this *may* belong in the platform specific> CGIs and the Server section of the forums.
- Sun Nov 30, 2014 3:57 pm
- Forum: Games
- Topic: LiveCode Game Jam
- Replies: 33
- Views: 31133
Re: LiveCode Game Jam
Hi David,
Voting is only open to those who have submitted a game, but anyone can download and play the games.
--Sefro
Voting is only open to those who have submitted a game, but anyone can download and play the games.
--Sefro
- Sat Nov 29, 2014 10:27 pm
- Forum: Games
- Topic: LiveCode Game Jam
- Replies: 33
- Views: 31133
Re: LiveCode Game Jam
I just realized that the Jam was set to end on the 29th (today) at midnight(EST). Since it has been advertised to end on the 30th, :oops: I have extended the time frame to be fair. So, You've actually got another 1 Day and 7 hours to get your submissions in before the deadline. Sorry for any inconve...
- Sat Nov 29, 2014 3:20 pm
- Forum: Games
- Topic: LiveCode Game Jam
- Replies: 33
- Views: 31133
Re: LiveCode Game Jam
There's Still 15 hours left to submit a game to the Game Jam. If you miss the deadline, but would still like to submit a game, you can upload it to itch.io, and send your game URL to sefrojones@gmail.com, I will then provide you with a late submission link. Voting will still end on the 14th of Decem...