Search found 26 matches
- Wed Feb 29, 2012 6:04 pm
- Forum: Building Externals
- Topic: How to build Hello World example with Livecode 5.0.2
- Replies: 8
- Views: 14509
Re: How to build Hello World example with Livecode 5.0.2
Hi and thanks (isn't about time that RunRev update the article to LiveCode 4.6 ?) When you say: ...I also needed to make changes in the environment in VisualC++ to launch Livecode, rather than trying to launch the dll directly:.. In the picture it is hard to see what the "command argument" has to p...
- Sun Feb 26, 2012 9:45 pm
- Forum: Building Externals
- Topic: How to build Hello World example with Livecode 5.0.2
- Replies: 8
- Views: 14509
How to build Hello World example with Livecode 5.0.2
I attempted to build the "hello world" example from the newsletter articles in Livecode 5.0.2 on Windows 7 using Microsoft Visual C++ 2010 Express. Quite a few steps seem to have changed from the time the article was written. I thought it would be helpful to document the steps I needed to take to ma...
- Thu Feb 23, 2012 2:50 am
- Forum: Building Externals
- Topic: Need external wrapper for Un4seen BASS lib
- Replies: 0
- Views: 5782
Need external wrapper for Un4seen BASS lib
There is an audio package that I would like to be able to use from within Livecode. It is available for all the main platforms Livecode supports, and is free for non-commercial use, with what I think is a reasonable fee for shareware or low-cost commercial use. The package is here: http://www.un4see...
- Wed Feb 22, 2012 6:32 pm
- Forum: Multimedia
- Topic: Get pitch of live audio input?
- Replies: 3
- Views: 7416
Re: Get pitch of live audio input?
Un4seen responded today saying I can use the "shareware" license to cover my external, though if anyone else wants to use the external they'll need to get their own license. Now I just need to figure out how to make the external itself... or get someone to help.
- Tue Feb 21, 2012 3:29 pm
- Forum: Multimedia
- Topic: Get pitch of live audio input?
- Replies: 3
- Views: 7416
Re: Get pitch of live audio input?
A Google search turned up this thread from 2008: http://runtime-revolution.278305.n4.nabble.com/Extracting-pitch-information-from-sound-files-td328751.html I may be stuck having to use an external, unless something has changed since then. This would be problematic as I'd like to have it work across ...
- Sun Feb 19, 2012 5:08 am
- Forum: Multimedia
- Topic: Get pitch of live audio input?
- Replies: 3
- Views: 7416
Get pitch of live audio input?
I would like to use the pitch of audio input through a built-in mic or audio in jack in my app. I see how to record sound, but is there a way to work with the live input sound directly? If possible, I'd like to be able to do this across platforms. If it would require externals, I'd be interested in ...
- Sun Jan 01, 2012 2:35 am
- Forum: Animation Engine
- Topic: Moving objects with arrowKey
- Replies: 4
- Views: 9955
Re: Moving objects with arrowKey
Hi, what you can do is use rawkey messages, or poll the keysDown function. I'll be posting a few demo scripts tonight. (Hollidays and kids keeping me busy at the moment) All the best, Malte Polling the keysDown function instead of using on arrowkey might work... I'm trying to do the same thing. I'l...
- Sat Jan 02, 2010 11:37 pm
- Forum: Talking LiveCode
- Topic: MouseStillDown not caught by Group
- Replies: 6
- Views: 5577
Re: MouseStillDown not caught by Group
Thank you-- this moves the target button in the group, but not the rest of the group. I will experiment some more.
Edited to add:
"put me into lacible" instead of "put the target into lacible" works. Apparently "the target" gets the button at the front of the group, but "me" gets the group itself.
Edited to add:
"put me into lacible" instead of "put the target into lacible" works. Apparently "the target" gets the button at the front of the group, but "me" gets the group itself.
- Sat Jan 02, 2010 1:36 am
- Forum: Talking LiveCode
- Topic: MouseStillDown not caught by Group
- Replies: 6
- Views: 5577
MouseStillDown not caught by Group
I am creating a card game using RunRev. I have seen (and created) many games where each card is a button and a pair of handlers for mouseDown and mouseStillDown reset the location of the button, allowing the user to drag objects around within the window. This works fine, but I need to have several t...
- Thu Jul 30, 2009 3:01 pm
- Forum: Games
- Topic: Card game server example?
- Replies: 2
- Views: 23779
I know it's new, and I'm not expecting full functionality yet. :) I just want to get a head start on trying to figure out how to make this work. I did find a card game example here: http://www.tweedly.net/RunRev/index.html. Your idea about looking at the chat example is helpful, thanks. Does anyone ...
- Thu Jul 30, 2009 4:15 am
- Forum: Games
- Topic: Card game server example?
- Replies: 2
- Views: 23779
Card game server example?
I'd like to create a web-based multiplayer card game using the new browser plugin. I haven't used RunRev since version 2.5, but I had a lot of Hypercard experience in days of yore. ;) I also do some Perl and PHP web programming, and MySQL administration. Can anyone direct me to an example of a multi...