Search found 453 matches

by Jellicle
Sun Mar 16, 2014 11:09 am
Forum: iOS Deployment
Topic: Connection detection
Replies: 5
Views: 6512

Re: Connection detection

Yes, you can. Read the LiveCode iOS release notes and look for "Network reachability". If you have any questions after checking there feel free to ask here :)

Gerry
by Jellicle
Tue Mar 11, 2014 2:17 am
Forum: iOS Deployment
Topic: Text field appearance
Replies: 6
Views: 4120

Re: Text field appearance

Yes

Oh, you want to know how? Use a native multiline text control.

There is some information here about using native controls in LiveCode:

http://livecode.byu.edu/mobile/device-specific.php

When you get stuck ask for help :)

Gerry
by Jellicle
Mon Feb 24, 2014 9:18 pm
Forum: MobGUI
Topic: Multiline problems
Replies: 14
Views: 10069

Re: Multiline problems

Is tInstruct a local variable that has bee declared at the top of the script? If it hasn't been declared then of course it won't work :) Also,your call to the control to set its text is wrong. mobileControlSet "test" , "Instruct", "" & tInstruct should be: mobileControlSet "test" , "text", "" & tIns...
by Jellicle
Sat Feb 22, 2014 11:55 pm
Forum: iOS Deployment
Topic: Provisional Profile - New to iOS development
Replies: 13
Views: 6804

Re: Provisional Profile - New to iOS development

I'm not sure why anyone complains about this. The software, infrastructure and services provided by Apple has to be paid for somehow.

Gerry
by Jellicle
Sat Feb 22, 2014 9:23 am
Forum: MobGUI
Topic: Do Native Fields Scale
Replies: 5
Views: 4230

Re: Do Native Fields Scale

Just detect the device and set the text size of the native text control appropriately.

Gerry
by Jellicle
Mon Feb 17, 2014 9:31 am
Forum: MobGUI
Topic: Carousel updates
Replies: 2
Views: 2764

Re: Quick V1.23 update

Thanks for the update! I've selected Sticky for my control - it works about half the time (when it does it's perfect). The rest of the time it works as before, zipping through the images. That is on the device.

Here: http://quick.as/5dbnill8

Gerry
by Jellicle
Sat Feb 15, 2014 5:18 am
Forum: MobGUI
Topic: Feature request: Sliding view
Replies: 1
Views: 2424

Feature request: Sliding view

How about a full screen sliding object as per Ender's: http://forums.runrev.com/viewtopic.php?f=49&t=16981.

It would be good to have modes where a full-screen object would slide to the left, to the right, or in both directions. The distance swiped would be user-settable, too.

Gerry
by Jellicle
Sat Feb 15, 2014 12:11 am
Forum: MobGUI
Topic: Carousel first draft (+ hints and tips)
Replies: 5
Views: 4309

Re: Carousel first draft (+ hints and tips)

Great control! However I feel t's not quite useable. I have 7 images in a test carousel and I want the user to be able to swipe to bring them to the front in sequence. At the moment if the user swipes the control at all fast it spins rather than just bringing the next image to the front. I have to s...
by Jellicle
Fri Feb 07, 2014 10:05 pm
Forum: iOS Deployment
Topic: Network reachability checking
Replies: 3
Views: 3099

Re: Network reachability checking

Heh Ender, that post of mine was from 2011 :) I'm using the same method - works fine here :)

Gerry
by Jellicle
Fri Feb 07, 2014 9:12 pm
Forum: iOS Deployment
Topic: Music Player possible?
Replies: 6
Views: 4098

Re: Music Player possible?

Yeah sorry, it was almost midnight and I wasn't thinking straight :). You also need to add this to the plist:

<key>UIBackgroundModes</key>
<array>
<string>audio</string>
</array>

Gerry
by Jellicle
Fri Feb 07, 2014 1:47 pm
Forum: iOS Deployment
Topic: Music Player possible?
Replies: 6
Views: 4098

Re: Music Player possible?

You need to hack the plist to prevent the app quitting when it is suspended. I've provided instruction for that somewhere on here, I think. In my phone right now so I'm reluctant to type them all out again...but a search might turn it up.

Gerry
by Jellicle
Sun Feb 02, 2014 12:08 pm
Forum: iOS Deployment
Topic: SlideView - Revealing Backpanels
Replies: 30
Views: 29051

Re: SlideView - Revealing Backpanels

endernafi wrote: Try this one instead:
Elegant work, Ender, as usual. One comment - I imagine most use cases for this would call for only one direction (left to right), not both directions. Can you make a version (or have a flag set by the developer) to restrict this to one direction only?

Gerry
by Jellicle
Thu Jan 30, 2014 10:56 am
Forum: MobGUI
Topic: Default object sizes
Replies: 4
Views: 3409

Re: Default object sizes

John, many thanks. The size is right but it's not displaying properly. Here's a screen shot.

Gerry
by Jellicle
Thu Jan 30, 2014 4:48 am
Forum: MobGUI
Topic: Default object sizes
Replies: 4
Views: 3409

Default object sizes

When I drag e.g. a switch to my stack it is smaller than it should be. I'm building for retina screens only - what magic do i do so that the switches appear at their normal iOS 7 size?

Gerry

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