3D Formats import and processing

Interested adding compiled externals from LiveCode and third parties to your LiveCode projects? This is the place to talk about them.

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MasterchiefJB
Posts: 76
Joined: Sat Nov 07, 2009 7:43 pm

3D Formats import and processing

Post by MasterchiefJB » Mon May 24, 2010 9:52 pm

Hi everyone,

I am not sure wheter its the correct forum section and wheter its the correct question :wink:

What I would like to know:
Is it possibe to import 3D Formats such as OBJ, Collada, FBX into a Stack and process it there like draw it in an engine window, convert it into another format?

Well I ask that because I wasn´t able to find any detailed information how to write an importer in C++ or C# or even revtalk.
If anyone could tell me about dealing with 3D Content with rev using externals or not, any help will be appreciated.

Best regards,
Masterchief

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