and using seconds and ending up with LiveCode getting all in a pother trying to divide by
zero.
But, hey, after 20 years with RR/LC and a further 10 with HyperCard why would you
expect me to know about milliseconds.
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Moderators: FourthWorld, heatherlaine, Klaus, kevinmiller, robinmiller
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I had been planning to do some experiments in building a Widget to use as a Sprite object, it could have non-blocking timer, image transforms, maybe hit-detection-paths and such.FourthWorld wrote: ↑Fri Jan 14, 2022 11:19 pmSamuele has 78 posts here, most quite obviously in earnest. I'd give a little time before casting judgment on this one.
It's actually a good question: the drag command is a holdover from HC, yet we have little in the engine to handle modern animation effects like multicell sprites, or even threaded animated GIFs.