Lingo alt to adding code to an object at runtime
Posted: Tue May 15, 2012 6:17 pm
Was looking for a little help on how I can add code to a dynamically created object in livecode.
In Lingo I could do the following to add an object then add code to it. Sorry for the [dot] but this forum does not let me post using dot syntax lingo code.
tNewMem = new(Object)
tNewSprite = sprite(spriteNum)
tNewSprite[dot]puppet = true
tNewSprite[dot]member = tNewMem
sprite(spriteNum)[dot]scriptInstanceList[dot]add(Script Reference)
What would a script look like to do this in livecode if it is possible?
In Lingo I could do the following to add an object then add code to it. Sorry for the [dot] but this forum does not let me post using dot syntax lingo code.
tNewMem = new(Object)
tNewSprite = sprite(spriteNum)
tNewSprite[dot]puppet = true
tNewSprite[dot]member = tNewMem
sprite(spriteNum)[dot]scriptInstanceList[dot]add(Script Reference)
What would a script look like to do this in livecode if it is possible?