Tessellation

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Re: Tessellation

Post by FourthWorld » Thu Jan 19, 2023 4:53 pm

richmond62 wrote:
Thu Jan 19, 2023 3:26 pm
If you click on a vertex while the option key is down you create a new vertex which you can drag to where you want.
Super! Thank you very much.

I wonder if there is a way to fake the Option key being down so that would happen when an end user does a left-click
(i.e. standard mouse-click on a line)?
If memory serves the vertex adding gesture isn't an engine feature, but an IDE script. If you find the script you can add it into your stack with your own message trigger.
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bn
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Re: Tessellation

Post by bn » Thu Jan 19, 2023 10:42 pm

Richmond,

Here is a stack I made long ago which lets you insert a new vertex into a polygon.

You can paste a poligon and make sure it fits into the rectangle of an image.

Then activate "reshape" and click on "add point", the cursor changes and you click close to where you want to insert a new vertex.
It sometimes misplaces the new vertex because of the assumptions I have to make in code. (see script of the button "add Point".

I think it is easier to use the built-in function to add a vertex and drag it to the desired location. If I remember correctly it was not available at that time or I did not find out about it.

Please consider this "abandonware" since the built-in functions work a bit differently but better. Although even the built-in features have trouble at times to decide where to place the new vertex.

In LC there is a revreshapelibrary.livecodescript that contains much of the pertaining code; although there are also calls to revinternal apparently the engine helps a bit.

Kind regards
Bernd
Attachments
add point to polygon.livecode.zip
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richmond62
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Re: Tessellation

Post by richmond62 » Fri Jan 20, 2023 11:10 am

Thinking.jpg
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Hmm . . .

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Re: Tessellation

Post by richmond62 » Fri Jan 20, 2023 12:32 pm

ss.png
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Screen Shot 2023-01-20 at 1.35.23 pm.png
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Easier to work with when rotated through 90 degrees:

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Screen Shot 2023-01-20 at 1.37.19 pm.png
Screen Shot 2023-01-20 at 1.37.19 pm.png (25.97 KiB) Viewed 2664 times
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So the distance between the centres of the hexagons is 104 pixels.

Vertical displacement is ((cos (30)) * 104) = 90

Horizontal displacement is ((sin (30)) * 104) = 52

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Re: Tessellation

Post by richmond62 » Fri Jan 20, 2023 12:58 pm

Screen Shot 2023-01-20 at 1.57.58 pm.png
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Badoom!

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Re: Tessellation

Post by richmond62 » Fri Jan 20, 2023 1:04 pm

Screen Shot 2023-01-20 at 2.02.12 pm.png
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All "very groovy", BUT, no good for these purposes as it does NOT constrain the graphics surface area to the size of the original hexagon.
Last edited by richmond62 on Fri Jan 20, 2023 1:56 pm, edited 2 times in total.

richmond62
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Re: Tessellation

Post by richmond62 » Fri Jan 20, 2023 1:07 pm

If you click on a vertex while the option key is down you create a new vertex which you can drag to where you want.
1. Having chosen Reshape Graphic, what that did was DUPLICATE the graphic.

2. Without choosing Reshape Graphic, what that did was DUPLICATE the graphic.

So, that's a busted flush unless something changed post LC 8.1.10.

Oh-Oh, wait a minute: I was clicking on a line . . .
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Screen Shot 2023-01-20 at 2.52.18 pm.png
Screen Shot 2023-01-20 at 2.52.18 pm.png (12.4 KiB) Viewed 2638 times
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HOWEVER, the problem of surface area constraint still remains.
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coke.jpg
coke.jpg (4.63 KiB) Viewed 2633 times

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Re: Tessellation

Post by richmond62 » Sat Jan 21, 2023 1:25 pm

SShot 2023-01-21 at 14.23.53.png
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That's marvellous, Bernd!

BUT, I am still faced with the surface area constraint problem.

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