android deployment not close to ready. eta?

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karmacomposer
Posts: 361
Joined: Wed Apr 27, 2011 2:12 pm

android deployment not close to ready. eta?

Post by karmacomposer » Tue Sep 06, 2011 6:38 pm

Hello all,

After reading the Android install guide PDF my heart sank with each feature that did not work, was not implemented, etc. The question is: when will I be able to write an android app that works?

The reason I bought into live code was for the promised cross platform deployment. So far, I cannot really deploy to web, android and even other deployment options are buggy as hell.

It reminds me of the movie Apollo 13 when the mission control leader, exasperated after hearing everything aboard the space ship that failed, asked "OK, what does work?"

Well, what actually does work 100% with live code?

Mike

cu3e
Posts: 46
Joined: Mon May 23, 2011 10:03 am

Re: android deployment not close to ready. eta?

Post by cu3e » Wed Sep 07, 2011 4:24 pm

Cross Platform deployment was my buy reason as well and its simply a marketing lie. Its not possible. And probably never will since the strange update priorities. See the latest version 4.6.4 ... still no simple visual effects .... but this

Android: Added support for the latest Java and Android SDKs ensuring smooth installation to get up and running with Android.

Woohoo. Why do some ppl need smooth installation for android sdk when they can't really programme something useful for android with the current version of live code?

jacque
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Re: android deployment not close to ready. eta?

Post by jacque » Wed Sep 07, 2011 6:18 pm

I agree Android isn't in synch yet with iOS deployment, but whether or not it's useable depends on what you need to do. I have an Android app almost ready, which is parallel to its iOS counterpart.
Jacqueline Landman Gay | jacque at hyperactivesw dot com
HyperActive Software | http://www.hyperactivesw.com

admin12
Posts: 412
Joined: Wed May 11, 2011 9:47 am

Re: android deployment not close to ready. eta?

Post by admin12 » Fri Sep 16, 2011 2:56 am

I just read the newest release notes (for 4.6.4) and it seems a LOT has been addressed. It seems you can now create a useable Android app - of course, this remains to be seen before believed.

My only complaint, and only because I need it right away, is multiple audio support. I need to be able to play many sounds at once. Right now, it is limited to one sound at a time.

Mike

BarrySumpter
Posts: 1201
Joined: Sun Apr 24, 2011 2:17 am

Re: android deployment not close to ready. eta?

Post by BarrySumpter » Fri Sep 16, 2011 3:29 am

Something like a mixer or iband etc.

If I hear or see anything I'll let you know.

Even if it was a 3rd party we still can't use externals properly.

Funny thoug,h I just spent the last week trying to sort out a way to assign sounds to an alarm and 1 minute intervals.
That looks exactly like the alarm setting for the android clock.
And have a DataGrid form with gesture scrolling.

The only way i could get the long play sounds to stop was to play a shorter sound.
I'll have to look into Play Empty or something like that.
But you're right only one sound.

I wander if you could create a mix of the sounds into one file then play the one file.
All my best,
Barry G. Sumpter

Deving on WinXP sp3-32 bit. LC 5.5 Professional Build 1477
Android/iOS/Server Add Ons. OmegaBundle 2011 value ROCKS!
2 HTC HD2 Latest DorimanX Roms
Might have to reconsider LiveCode iOS Developer Program.

admin12
Posts: 412
Joined: Wed May 11, 2011 9:47 am

Re: android deployment not close to ready. eta?

Post by admin12 » Fri Sep 16, 2011 4:35 am

BarrySumpter wrote:Something like a mixer or iband etc.

If I hear or see anything I'll let you know.

Even if it was a 3rd party we still can't use externals properly.

Funny thoug,h I just spent the last week trying to sort out a way to assign sounds to an alarm and 1 minute intervals.
That looks exactly like the alarm setting for the android clock.
And have a DataGrid form with gesture scrolling.

The only way i could get the long play sounds to stop was to play a shorter sound.
I'll have to look into Play Empty or something like that.
But you're right only one sound.

I wander if you could create a mix of the sounds into one file then play the one file.
That won't work for me. I need multiple play in realtime.

Mike

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