Buttons placement unreliable

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programmerBUSLVMD
Posts: 6
Joined: Fri May 04, 2012 5:53 am

Buttons placement unreliable

Post by programmerBUSLVMD » Sun Jun 10, 2012 10:15 pm

When I place a IOS button from MOBGUI it appears in a different place from where it was placed during design. Design resolution is the same as runtime. Another button works just fine. Any ideas?

LittleGreyMan
Posts: 49
Joined: Sat Jun 16, 2012 7:57 pm
Location: City of God Lug

Re: Buttons placement unreliable

Post by LittleGreyMan » Mon Jul 23, 2012 6:47 pm

Hi,

I am giving MobGÜI a try and have a similar layout problem:

Image

On the left, the simulator view, on the right, the LiveCode window. Note the elements of the LC window are not properly disposed, in an attempt to get them right in the simulator.

I disabled auto stack resize and auto geometry, with no effect.

Is this a known issue? How to get rid of this?

Any idea?

TIA
Best regards,

Didier

LittleGreyMan
Posts: 49
Joined: Sat Jun 16, 2012 7:57 pm
Location: City of God Lug

Re: Buttons placement unreliable

Post by LittleGreyMan » Mon Jul 23, 2012 6:56 pm

I just noticed the phenomenon: when the simulator displays the card, the UI elements are in the same place as in the LC window, for a fraction of second.

Then, the UI elements quickly move to the location of the picture.
Best regards,

Didier

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