Open source MobGUI iOS controls - first draft
Posted: Sat Apr 13, 2013 10:33 pm
(From the use list)
A while ago I started rewriting some controls to use the new before and after behavior handlers. The results are custom controls with no library code in their scripts - I think it's a lot cleaner.
The link below is to the first draft. The library is a one button palette. Just use the button to attach a copy of the library to your stack. After that you can close the original palette as it's not needed any more. The palette now attached to the stack is the one that you use to drag custom controls from. Any time you open your stack in the future, you still just use the attached palette.
I've added a few iOS controls to this palette - if feedback is good and everything works as expected, the other controls can be added.
My tests showed the controls to scale for normal/retina with no problems. Thanks to Dixie who also gave it a test on 5.5.3 and community.
There is a slight glitch on the NavBar - after initially dragged on to your stack, you can double click to snap it to the top of the stack, but it's height is slightly too small - dragging a resize handle solves the problem for now. Each control has an 'mg' custom property set.
https://dl.dropboxusercontent.com/u/796 ... IB-iOS.zip
A while ago I started rewriting some controls to use the new before and after behavior handlers. The results are custom controls with no library code in their scripts - I think it's a lot cleaner.
The link below is to the first draft. The library is a one button palette. Just use the button to attach a copy of the library to your stack. After that you can close the original palette as it's not needed any more. The palette now attached to the stack is the one that you use to drag custom controls from. Any time you open your stack in the future, you still just use the attached palette.
I've added a few iOS controls to this palette - if feedback is good and everything works as expected, the other controls can be added.
My tests showed the controls to scale for normal/retina with no problems. Thanks to Dixie who also gave it a test on 5.5.3 and community.
There is a slight glitch on the NavBar - after initially dragged on to your stack, you can double click to snap it to the top of the stack, but it's height is slightly too small - dragging a resize handle solves the problem for now. Each control has an 'mg' custom property set.
https://dl.dropboxusercontent.com/u/796 ... IB-iOS.zip